The Music RoomSHARED BY PAUL L. BROWN

A small collection for music teachers

Less setup.
More making music.

Hands-on tools for exploring notes, rhythms, and instrument stories. Take a look, choose what fits your classroom, and keep a copy for your next lesson.

Find your next activity
Made for hands-on learningOpen in a web browserKeep your own copy

Explore the collection

Choose a resource.

Preview it here. Download it to keep.

Pitch & notation

Note Finder

Move a note, see its name, and hear its pitch. Make the connection between the staff and the sound.

  • Treble, bass, and grand staff
  • Sharps, flats, and optional staff labels
  • Hide the name for a quick class challenge

Single HTML file · 72 KB

Quick start & teaching idea
  1. Choose a clef or the grand staff.
  2. Tap the staff or drag the note. You can also use the Up and Down buttons.
  3. Select Play note to hear it. Turn on Sharps & flats to explore accidentals.

Try it: Select Hide name, move the note, and ask students to name it before revealing the answer.

Sound is concert pitch, not transposed for individual instruments. Settings reset when you refresh.

Listening & rhythm

The Rhythm Race Game

Listen to a rhythm, then build it with movable notes and counts. A friendly race with the teacher in charge.

  • Two-player race or timed turns for 1–3
  • Customizable notes, counts, and meter
  • Teacher-judged answers, not auto-grading

Single HTML file · 85 KB

Quick start & teaching idea
  1. Choose Two-player race or Timed turns. Use Settings to choose notes and counts.
  2. Count in, then clap or play a rhythm. Players drag notes and counts into place.
  3. In a race, players select Done. The teacher checks the answers and directs the winner to tap their score.

In timed turns, start the timer, build, then Stop & lock. The teacher or performer checks the answer and selects PASS or FAIL.

Board tip: Run Board test on your actual touchscreen before a two-player lesson. Timed turns is an alternative if simultaneous touch is unavailable.

Scores, times, and the play log reset on refresh. Settings and custom rhythms save only in that browser when storage is available.

Note values & counting

Rhythm Lab

Explore the rhythm pyramid, hear note values, and build a four-beat measure. Finish with a short knowledge check.

  • Whole notes through eighth notes
  • Four-beat builder with audio playback
  • Six-question practice check

Single HTML file · 41 KB

Quick start & teaching idea
  1. In Explore, select a pyramid row and choose Listen to this row.
  2. Open Build a measure. Add notes until you reach four beats, then listen.
  3. Select Check yourself for a six-question practice quiz.

Try it: Build the same four beats in several ways. Hum or sustain long notes instead of only clapping their starts.

This lesson uses 4/4 time, with a quarter note equal to one beat. Quiz results stay on the page and reset when you reload.

Recorder & note reading

The Recorder Race Game

Read the shared staff note, choose its letter, and tap the holes to show the fingering. Race a partner or take timed turns.

  • G, A, B, high C, and high D
  • Two-player race or timed turns for 1–3
  • Teacher-judged answers and a review key

Single HTML file · 78 KB

Quick start & teaching idea
  1. Choose Two-player race or Timed turns. Use Choose note to set the challenge, or Settings to select the available notes.
  2. Read the staff note, choose its letter, and tap the holes to cover or uncover them. Black means covered; the separate circle is the left thumb.
  3. Select Done to lock in. The teacher checks the note name and fingering, then directs the winner to tap their score. Guided review offers PASS, FAIL, and a teacher answer key.

Timed turns: Enter unique initials, start the timer, build the answer, then Stop & lock. The teacher or performer selects PASS or FAIL. The same note stays in place between turns.

Try it: Start with G, A, and B, then add high C and high D. Have students transfer each on-screen fingering to their own recorder.

This is a visual fingering activity with no audio playback. Scores, times, and work reset on refresh; settings may stay in the same browser. Run Board test on your actual touchscreen before simultaneous two-player use.

Instruments & collecting

Collector’s Card Studio

Turn an instrument’s photographs and history into a two-sided collectible card. Print a keepsake or pass an editable collection to a friend.

  • Multiple cards with front and back designs
  • Encrypted private backups and masked serials
  • Share collections that others can edit and return

Single HTML file · 1.2 MB · Open full studio

Quick start & sharing safely
  1. Add an instrument, photos and its story. Use Gallery to create and reopen multiple cards.
  2. Enter the full serial privately, choose how many digits to hide, and review both photos for serial engravings and other identifying details.
  3. Use Save protected gallery for your encrypted master. Use Share collection to create an editable public HTML copy with hidden serial digits removed and approved photo covers flattened.

Pass it along: Recipients open the collection in a browser, edit or add cards, then share a new file back. Import their file to add cards without replacing your originals. Copies do not automatically sync.

Save before closing: there is no automatic storage or passphrase recovery. Shared copies can be redistributed, so review their visible text and photos. No automatic photo-text detection is provided.

Editing, printing and collection exchange work offline. Live instrument-history and current-price research require access to the connected online portal; the public studio does not include AI credentials. Previously selected research and value notes travel with a card.

New to HTML downloads?

It’s a web page.
Not an installation.

Each resource is a small interactive web page saved as a file. Keep it on your computer and open it in your browser whenever you need it.

Save these instructions
  1. 01

    Download your resource.

    Choose Download HTML for one tool, or Download all five for the collection. Look in your computer’s Downloads folder.

  2. 02

    Unzip only if you chose the collection.

    On Windows, right-click the ZIP file and choose Extract All. On a Mac, double-click the ZIP. Open the extracted folder before opening a resource.

  3. 03

    Open the .html file in a browser.

    Double-click it. If it opens as text, right-click and choose Open with, then Chrome, Edge, Firefox, or Safari. On a Chromebook, find the file in the Files app and open it with Chrome.

  4. 04

    Give it a quick try before class.

    For activities with audio, click a sound button and check your speakers. If using an interactive board, open the file on the connected computer and check the touch controls.

A few useful things to know

Before the first lesson.

A laptop or desktop is the simplest place to use the downloaded files.

Do I need internet or an account?

No account or installation is required for the downloaded tools. Download the files while online; the core activities and generated audio work locally. Rhythm Lab uses an online font, so its lettering may look a little different offline. Its reference links also need internet.

Collector’s Card Studio edits, saves, prints and exchanges collections offline. Live instrument and price research requires access to the separate connected online portal; AI credentials are not included.

The previews on this page need internet. To keep a resource, use its download button rather than bookmarking the preview.

What if the file opens as code or does not download?

Keep the filename ending in .html, not .txt. Use Open with and choose your browser, rather than a text editor or an email attachment preview.

If your browser opens the activity instead of downloading, try the ZIP collection. On a managed school device, downloads or local HTML files may be restricted. Ask your IT team for help rather than bypassing a warning.

Why can’t I hear anything?

Note Finder, Rhythm Race, and Rhythm Lab start sound after you click a playback button. Check the computer’s volume, the browser tab’s mute setting, and the selected speaker or classroom display output. Recorder Race is a visual activity and has no audio playback.

Open the downloaded file directly in a current browser and try again. A file-manager or email preview may not run the audio or interactive controls.

Can I use a tablet, phone, or classroom board?

The layouts adjust to smaller screens, but opening downloaded HTML on phones and tablets varies by device and file app. A file preview may not run the activities. Try the browser preview here, or use a laptop or desktop for the downloaded version.

For a classroom board, use the browser on the connected computer. Simultaneous two-player input depends on the board, touch connection, and browser; run Board test in Rhythm Race or Recorder Race before class.

Will scores and settings be saved?

These are classroom tools, not a gradebook. Note Finder resets on refresh. Rhythm Lab’s practice results reset on reload. Rhythm Race and Recorder Race scores, times, and play logs reset on refresh; settings may remain in the same browser when local storage is available. Rhythm Race can also save custom rhythms locally.

Collector’s Card Studio requires explicit downloads: save a password-encrypted gallery to retain private originals, or export a masked collection to share. There is no automatic storage or passphrase recovery.

Nothing here syncs across devices. Record any results you need before refreshing or closing an activity.

Interactive preview

Resource preview

Try the activity here, then download your own copy.

Download HTML

Opening the activity…

Preview changes are temporary. Fullscreen and touch support can differ from the downloaded file.